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Emily Young Chapman
Emily Young Chapman
Concept Artist/illustrator
Ellesmere Port, United Kingdom

Summary

Beacon Creature Design Nominee - Concept Art Association

2D and 3D Concept artist / illustrator of over 6 + years with a focus on organics such as creatures, characters, costume and prop design.

Experience in games, VFX, Animation, publishing, advertising, indie TTRPGs and 3D printing.
Capable and enjoy adapting to a range of styles to fit the brief and project.
Skills in both traditional and digital mediums.

Hugely enthusiastic about creature feature movies and weird and wonderful animal and history facts!

Interested in both contract/freelance projects as well as in-house/remote/hybrid positions.

Skills

DrawingIllustrationConcept ArtTraditional ArtCharacter DesignDigital PaintingDigital SculptingCreature DesignSketchingProp Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Keyshot
Keyshot
Procreate
Procreate

Productions

    • Video Game
      Little Nightmares III
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Supermassive Games
    • Board & Card Games
      From the Depths Puzzle game
    • Year
      2025
    • Role
      Freelance Illustrator
    • Company
      Cobble Hill Puzzles - Outset Media
    • Commercial / Advertisement
      Gamma the Dog
    • Year
      2024
    • Role
      Freelance Creature Designer
    • Company
      Flipbook Studios
    • Video Game
      Starship Troopers: Continuum
    • Year
      2024
    • Role
      Freelance Concept Artist + Illustrator (Proposal only)
    • Company
      XR Games

Experience

  • Freelance Concept Artist at 1OH1 Designs
    GB
    March 2026 - Present

    Freelance project basis

    Creature design, character design, costume design, prop design

    Illustration

    3D sculpting

  • Freelance Illustrator at Outset Media
    July 2025 - September 2025

    -Designed and illustrated a creature artwork piece for a puzzle game.

    -Implemented feedback from creative director to tailor the illustration specifically for a

    puzzle experience.

  • Creature Designer at Flipbook Studios
    September 2023 - July 2025

    Per Project basis

    -Worked within their provided style guides and predetermined reference material

    -Sketched multiple iterations of the characters with final turnarounds

    -Implemented feedback to improve design that aligns with client’s desires.

  • Part time Art + Design Lecturer at UCEN Manchester University
    Manchester, GB
    April 2024 - Present

    -Perform demos and workshops on drawing and 3D sculpting for games VFX +

    animation students

    -Provided help, support and encouragement, as well as insight and tips on freelancing

    -Deliver introduction lessons in art fundamentals

  • Freelance Illustrator at Vize Creative Agency
    June 2022 - October 2025

    Per Project basis

    -Worked within client’s provided style guides and predetermined reference material (can

    vary greatly, clients ranged from Frida Khalo to Netflix Stranger Things)

    -Implemented feedback

    -Well versed and equipped to adapt to a range of styles

  • Concept Artist at Play XD
    GB
    November 2021 - March 2022

    -Worked within their provided style guides and predetermined reference material for two

    separate projects

    -Sketched multiple iterations of characters, creatures and relating props

  • Concept artist at XR Games
    December 2021 - February 2022

    Project proposal for StarShip Troopers

    -Sketched multiple iterations of the characters, props and creatures with turnarounds

    -Implemented feedback from creative director

  • Concept Artist at Supermassive Games
    September 2020 - October 2021

    LITTLE NIGHTMARES III

    -Researched cultural and real world reference material

    -Sketched multiple iterations of characters, creatures and props whilst implementing

    feedback from the art and creative directors

    -worked within a tight-knit remote team

    -Rendered final approved designs and composited stills of the assets within areas of the

    game to visualise how they would look in the environment