Beacon Creature Design Nominee - Concept Art Association
2D and 3D Concept artist / illustrator of over 6 + years with a focus on organics such as creatures, characters, costume and prop design.
Experience in games, VFX, Animation, publishing, advertising, indie TTRPGs and 3D printing.
Capable and enjoy adapting to a range of styles to fit the brief and project.
Skills in both traditional and digital mediums.
Hugely enthusiastic about creature feature movies and weird and wonderful animal and history facts!
Interested in both contract/freelance projects as well as in-house/remote/hybrid positions.
Freelance project basis
Creature design, character design, costume design, prop design
Illustration
3D sculpting
-Designed and illustrated a creature artwork piece for a puzzle game.
-Implemented feedback from creative director to tailor the illustration specifically for a
puzzle experience.
Per Project basis
-Worked within their provided style guides and predetermined reference material
-Sketched multiple iterations of the characters with final turnarounds
-Implemented feedback to improve design that aligns with client’s desires.
-Perform demos and workshops on drawing and 3D sculpting for games VFX +
animation students
-Provided help, support and encouragement, as well as insight and tips on freelancing
-Deliver introduction lessons in art fundamentals
Per Project basis
-Worked within client’s provided style guides and predetermined reference material (can
vary greatly, clients ranged from Frida Khalo to Netflix Stranger Things)
-Implemented feedback
-Well versed and equipped to adapt to a range of styles
-Worked within their provided style guides and predetermined reference material for two
separate projects
-Sketched multiple iterations of characters, creatures and relating props
Project proposal for StarShip Troopers
-Sketched multiple iterations of the characters, props and creatures with turnarounds
-Implemented feedback from creative director
LITTLE NIGHTMARES III
-Researched cultural and real world reference material
-Sketched multiple iterations of characters, creatures and props whilst implementing
feedback from the art and creative directors
-worked within a tight-knit remote team
-Rendered final approved designs and composited stills of the assets within areas of the
game to visualise how they would look in the environment